=====================================================================
Title                   : Death32d
Filename                : death32d.bsp
Author                  : Shawn "Hanzo" Holmes & Don "Beech" Petersen
E-Mail			: hanzo@unn.com & dpete@clds.net
Description             : Death32c converted to Quake2			  
Workload:         Hanzo : texture conversion, map conversion, docs, 
                          research/development, 
			  conversion consistency, point light tweaks,
			  weapon placement, debugging, compiling
                  Beech : implementation, q2 design consultant,
                          brush reconstruction, colored lighting,
			  debugging, compiling
                          
Additional Credits	: 

Hanzo would like to thank the following people for their
contributions to this level:
--------------------------------------------------------------------

Christian "Xian" Antkow, for supplying the source to his incredibly
fun level, death32c

Dave "Zoid" Kirsch, for being a cool friend for so long and giving
me the guts to go ahead with this project.

Don "Beech" Petersen, for doing the dirty work, and listening to the
ravings of a madman (that's me) bent on forcing the Quake 2 community
to relive Death32c. It is because of his amazing design talent and 
boundless imagination that this release is possible.  When you play
Death32d and you see the neat effects like the red glow of the lava
or the trick to make the trap in dm2 actually works in Quake 2, you
have Beech to thank.

Whoopee, Ariel & Hunter.  I love you guys; thanks for putting up
with hubby/daddy's crap.

Various members of The Millennium Clan, Burning Chrome, GDM, Clan
Hood, and 311 for helping beta test the final revisions of Death32d,
and giving feedback/input on balancing the map's play/feel as
much as possible, and helping Beech and I nail the final bugs.
			  
================================================================
* Play Information *

Single Player           : No
Cooperative             : No 
Deathmatch		: Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes, all old Quake textures converted
New Music               : No
New QuakeC		: No
Demos Replaced          : No

* Construction *

Base                    : death32c.map for Quake1
Editor(s) used          : We did the entire conversion using Notepad.

			  Ok, I'm kidding:

Hanzo			: Quark, Wally, WorldCraft, M2M
Beech			: QERadiant
			  ...and Notepad.

Build Time              : 1 day short of a Month

Compile machine         : Pentium II 400/64Mb RAM
QBSP3 Time              : Lots
QRAD3 Time              : Lots
QVIS3 Time		: Lots

==> * Issues * <==

I'm aware of several vis errors.  3 as I recall.  I will possibly release
another version later.  Also, I may relight it.  Kind of dark...

* Other Info *

Unzip to the drive holding Quake2 (recurse directories! - Use WinZIP)

When in Quake2, type "map death32d" in the console.

* Copyright / Permissions *

Copyright 1998 by Banished Entertainment

This map is not to be sold for profit, but to be distributed for free
via the 'net, and any other means necessary.

If this map gets burned onto a CD for a Game Magazine (or other
publication) Hanzo & Beech both get copies of the cd and magazine it
appears.  Email us for our addresses.

If this map is used in an official tournament, you will get at least
one of us there, if it's reasonable.

Violaters will have their toenails pulled out.  And then my kids 
will drool on your CD-ROM Drive.

Final Note:  I blew a 17" monitor while working on this map, so
if you like it, an email would be nice.  Now go and play it to
death32.
						-- Hanzo